It's interesting to see so many titles coming out that are blockbuster budget, high expectation games. When I look at next-gen gaming with $25+ million budgets, phenomenal graphics, intense visual art styles. etc., I wonder if we are witnessing the financial undoing of the industry as a whole. Sony is now joining Microsoft in the "lose billions" on their next-gen platform (hardware-wise). We now have a few very high budget games this fall that have not performed well... I won't name titles but there are some obvious ones that come to mind... Where I'm going with this is that I've recently purchased several games that are amazing graphically but fall very short in terms of content. The multiplayer aspect is there, but I don't do that... We are seeing way too many 6 hour single player $60 games for me to continue this. I bought these games on Toys R Us's buy 2 get 1 free sale so my net was actually $40/title which is better, but still $40 for six hours is STEEP. Minimum-wagers need not apply.
The industry, in my opinion, needs to return to gameplay fundamentals. First, a solid story. Second, solid gameply to back up the story. Third, enough content to keep the game engaing through AT LEAST 20 hours of gameplay. Lastly come graphics and sound to round out the whole. Yes, graphics are important, but if the game ends up being 6 hours because the budget was blown on graphics/art/sound, I'm not interested.
This isn't a "gaming over graphics" argument though it may seem that it is... What I'm saying is that I think developers have become far too focused on presentation and are leaving real gameplay behind.... The current generation seems to be guilty of taking this trend to the extreme...