Kingdoms of Amalur: Reckoning

Global Total as of 29th Dec 2018 (units): 0.87m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

Total Units

North America: 0.55m 63.0%
+ Europe: 0.24m 27.7%
+ Japan: 0.01m 1.7%
+ Rest of the World: 0.07m 7.6%
= Global 0.87m

Release History

Kingdoms of Amalur: Reckoning Electronic ArtsNorth America07th February 2012Retail
Kingdoms of Amalur: Reckoning Electronic ArtsEurope10th February 2012Retail
Kingdoms of Amalur: Reckoning SpikeJapan20th September 2012Retail

Game Overview

Kingdoms of Amalur: Reckoning is an action role-playing game for PlayStation 3, Xbox 360 and Microsoft Windows. The game was co-developed by 38 Studios and Big Huge Games. It was planned to be a MMORPG in the beginning of the development, but eventually turned into a single-player RPG.

The game was published by Electronic Arts in North Amereca on February 7, 2012, and in Europe on February 9, 2012.

External Links


Mr Puggsly (on 15 July 2014)
I finally got around to playing and
completing this game. The story wasn't
particularly noteworthy, but the God of
War style hack n' slash games was
great. I mostly focused on the main
quests and completed it in 23

I'd recommend it to people
that enjoy games like Elder Scrolls and
pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this

So I fail to see your point.
View all