Interview - Pirates of Southeast Asia: At Wallet's End

by Alex Co, posted on 04 April 2011 / 1,482 Views

I have no qualms in saying piracy IS stealing. It is the same as going to a store taking something without paying for it. Why do people do it? Why it is not considered that big of a deal compared to actual shoplifting, robbery and other thievery? I cannot answer for everyone. However, I would like to shed some light regarding this topic where I’m from (Philippines). It may not answer everything, but it will at least give a little insight and clarity on why some people do it.

In a country where the average household income per person is roughly $230 per month, it’s not that surprising to see people pirating games, movies, music, and other things you can download off the internet. People here would rather use their money to buy food, clothes, and other necessities. In short – games are not in their list of “wants,” much less needs.

Before you feel sorry for them, keep in mind that there are still a handful of people who can afford to buy the things they want and that includes original games.

For the people curious, the price of a pirated Xbox 360 game here is about $2.50 a pop. You can even get a discount if you buy it in bulk, or about 5-10 games at once. 

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It’s also not surprising to see ads like the one posted above that specifically state “We will mod your console for you while you wait,” or “Buy a PS3, get 20 games for free!” In their case of course “free” means having the games installed in a USB drive.

Indeed, this is so prevalent that it’s harder to buy “un-modded” consoles in some malls compared to modified ones; the same goes with games. There are about 2-3 major establishments that sell legitimate consoles and software. The other shops mostly sell pirated games, peripheral, and a few legitimate games thrown in for when the software police make a store visit.

I also talked to two people who are huge gamers. One primarily plays on the PS3, while the other on Xbox 360. While they might play on different consoles, their motives are somewhat similar. Bear in mind that not a lot of people were willing to go on record that they were and still are pirating games.

Disclaimer: I used aliases for the names of the people who agreed to be interviewed due to security and privacy reasons. Also, some of the text was in Tagalog, the Philippines’ native tongue; I translated it but otherwise left every answer as is.

Dondie is single, 30 years old, and lives with his parents in a house they own. His parents both work and they mostly pay for the necessities (food, bills, etc.) This is honestly the norm in the country and it is socially acceptable, especially if you’re single.

Clark is 23 years old and classifies himself as middle-class. He pays for some of the bills at home. Major bills are paid by his parents. His dad works and his mom stays at home.

gamrFeed: Do you pirate games because of economic reasons? Is it due to lack of funds?

Dondie: Yes, it’s due mostly because of my limited budget. Also, here it’s considered normal to pirate games.

Clark: Peer pressure from friends. They rib me about getting original games and (they) deem it as wasteful, stupid, etc. I Download a game, and try it out, if it’s to my liking, I buy it. I did download a game once and finished it without buying the original – this was for Left 4 Dead.

gamrFeed: In your mind, is pirating a “crappy” game much easier to digest than pirating one that you know will be a hit?

Dondie: Yes, I can’t justify buying a crappy game. It feels much easier, morally, to pirate crappy games. Compared to good games and I can’t justify pirating a game from a franchise I love.

Clark: Depends on how the game is published and endorsed. If I feel proper effort has been made to market it, how they push the title out. I feel less inclined to pirate it.

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(One of the gaming "packages" offered. For reference, that 360 with 20 games is about $338)

gamrFeed: What are your thoughts on the studio that’s not getting any profit from what you’re doing? Do you feel any regret when the studio whose game you pirated doesn’t get any money from what you’re doing?

Dondie: Sometimes this happens when I’m already done with a game, but yeah I feel a little regret.

Clark: I see this as having both an advantage, and a disadvantage. It’s an advantage for them that when I do play it, I promote the game for them if I like it. That’s free advertising. Disadvantage is they don’t get any money from us, no revenue.

gamrFeed: Does the length of a game matter when it comes to pirating it?

Dondie: Yes of course. I won’t pay $60 for 5 hours! Not worth it. If it’s worth playing again – I mean the game has good replayability, I’ll get it, but not for a very short game.

Clark: It depends on the game and on friends. I do think the game has to offer more if it has a very short single-player. If not, people will pirate it.

gamrFeed: Generally, I find that games with multiplayer components are the ones less likely to be pirated. Is there any truth to this notion?

Dondie: Of course, because we don’t want to get caught. If there was a way to do it without being caught, I’d honestly do it.

Clark: Because we don’t want to get caught and have our consoles banned, short answer is yes.

(A "legit" gaming package costs a lot more usually, as you can see. It's open season for piracy when there's no official support.)

gamrFeed: What will make you stop pirating games? Does it occur to you that a game franchise or game developer you like will sink because of the current trend happening now?

Dondie: Money. If I got rich or if games cost less, I’d consider going legit.

To answer if it occurs to me if a developer might sink because of what I’m doing, yes. Developers might think their game flopped, even though it didn’t because everyone pirated it instead of buying it.

Clark: People will only stop if local law starts to become very strict, if and when the government goes after pirates for REAL. If I see a studio declining, my conscience would tell me that I’m part of the reason why it’s going down. I would buy games to make that studio make money.

gamrFeed: What can Sony, Nintendo, and Microsoft do to stop this? Giving official support, a lower price range for the country?  

Dondie: I think prices should be adjusted to the consumers’ economy. Gamers shouldn’t feel “penalized” for buying legit games. We have to save up and in turn, play much older games. If we want to buy new ones, we have to pay the full price regardless of how weak our economy is.

Clark: I think having official local support would help. We’ll have security for the product, be it for repairs, licensed parts, etc.

Maybe they (Sony, MS, Nintendo) can manufacture games locally? So the price would be a bit lower where they are manufactured.

(Note: As far as I know, EA is the only one who adjusts their prices in the Philippines. A usual $60 game is priced around $42 here.)

It’s painfully obvious from the two guys I’ve interviewed and to the other people I’ve talked to that rampant piracy here blossomed when the PlayStation 1 and its CD software format became big. CDs and DVDs are very easy to pirate and manufacture. Now with games being released digitally, I don’t expect it to stop anytime soon.

Ultimately, it’s down to personal choice. No matter where you are, torrent sites and peer-to-peer sites will always be there. It’s up to you how you justify pirating a game. One thing is clear though - if you do, don’t complain when we get bombarded with surefire-hit sequels and are stuck with nasty DRMs to counter it.

I’m not justifying what these people do, just giving you an insight as to why they do it. Are they wrong in their thinking and in trying to justify it? That’s open to debate. While piracy is wrong, people don’t necessarily do it for the wrong reasons.


11 Comments

excaliburps (on 05 April 2011)

@MobyDuck: Yeah, I have heard about Brazil's astronomical pricing when it comes to games, consoles, etc. Don't you have a "grey" market that does it? I mean we don't have any official support, most of the consoles here costs around $50 and up the standard US price. But what can you do? Either you buy overseas, take it or don't buy it at all. I think we're starting to have "official" PS3 stores here, but they honestly suck. Consoles and games cost waaaay more there. @mchaza: AUS is an anomaly. Why do people do it there? I mean the economy is quite good if I'm not mistaken. I do know a few people there that do it just because they can. And I know modding your console there is allowed, right? I remember way back when I was a kid. Super Famicom, Sega Megadrives had fake games but they were still kinda expensive because of cartridges. The CD format really made pirating way easier. Not making excuses for my countrymen either. As I know people here who are filthy rich and yet consider buying original games "foolish." It's as accepted socially as downloading movies or buying movies in bulk in those malls that sell them


AwesomeElmo (on 04 April 2011)

If piracy is rampant on iOs devices than the price argument is absolute garbage. iOs games on average cost $1. I'm not 100% certain but I suspect more people pirate iOs games than full retail games (perhaps because it's easier). Obviously these guys are in a special situation and I'm not arguing with the article. I agree that games should be priced to match the market. Of course then you end up with people complaining on the other end of the stick (eg "omg why do you charge more for a 3ds in Australia or UK when the dollar is at parity!!"). Games companies are damned if they do and damned if they don't. What I do know is, that you are "ALWAYS" able to find some reason to justify piracy. The simple fact is, it's just wrong. If you don't like capitalism lobby against capitalism, don't punish the people who are trying to make a living.


mchaza (on 04 April 2011)

in Australia, we live in the Biggest Homes in the World, have an strong economy and is pretty well off. But Piracy is rampant when it comes to movies, music and tv series. the only thing stopping games from being pirated larger is the internet sucks in australia and our cap is far too low


Mobyduck (on 04 April 2011)

Here in Brazil piracy is also common place. Games for console can cost up to R$200 ~250 (which translates to roughly $125 ~ 155), which is just too much for a single game (as you can see here: http://www.fnac.com.br/games.html ). I, for one, only buy games when in sales at stores like Steam, so I don't have to pay the import taxes. Adding better DRM to games will never stop piracy. What the developers need to do is to first adjust their prices (as said in the interview. Though the country to which the game is imported should relax a bit in the taxes, most of the times) and give more benefits for those who actualy buy the game, find a way to give free DLC to those who bought it, give more customer support and etc.


AverageAsian (on 04 April 2011)

As this article has shown, economics plays a significant role in piracy. I'm sure there are some out that that pirate just because they want to "fight the corporations" or whatever. But a lot of people out there pirate simply because they cannot afford the prices. As Zlejedi said, it's hard to say piracy leads to lost sales when piracy exists because of lack of funds on the consumer's part. At this point, piracy is just a scape goat for companies to use so that they can direct consumer frustrations and disappointments to piracy. Our new game sucks? Piracy. Game too short? Piracy. DRM? Piracy. Piracy is just a way for companies to redirect the negative attention away from them and onto another group. Honestly, I don't think piracy will every stop. As long as there is something to take advantage of, people will take advantage of it. Much better is to spend the money wasted on intrusive DRM and reallocate it to development. Just change the business model. Price games accordingly instead of charging ridiculous amounts simply because you want to pad your pockets. I'm sure if companies actually adjusted prices to reflect the economic situation of the market in question, piracy would decrease.


DonFerrari (on 04 April 2011)

@Luckyspunky: Yes because all Genesis and Snes games had DRM and this is why they got pirated. Think again, i don't think DRM is the cause of piracy it's the other way around.


Luckyspunky (on 04 April 2011)

Stealing is taking a something and nothing being left, while copying makes more. Im sticking with Notch and the Piracy party of Sweden. Pirates are conserving the past, and maintaining the future. Blame piracy all you want, but it really comes down to the developers destroying the gaming industry. Take away DRM and see what happens. Better games, and less piracy, I promise you that. With no DRM comes no scene, no scene leaves no reason to pirate. Piracy is backed by scene groups, they see DRM as a challenge and an infringement of all of our rights, and i agree. I shouldnt need securom and EA download manager on my computer to play games. I bought them i shouldnt be watched like a prisoner. Next time write and artical worth reading, cause this isnt.


UnknownFact (on 04 April 2011)

@Zlejedi: it's exactly as you said.


Zkuq (on 04 April 2011)

Interesting read but somehow the writer's attitude towards the issue distracted me a lot, even if it was only visible at the beginning and at the end.


Zlejedi (on 04 April 2011)

This nicely shows why pirated game!= lost sale since people who get 230$ per month are not going to be buying games even if you make piracy impossible.


Arcturus (on 04 April 2011)

Interesting read. Thanks.