Kudo Tsunoda, Kinect's Creative Director: "Rumble Is Rudimentary"
by VGChartz Staff, posted on 08 July 2010 / 1,565 ViewsKudo Tsunoda, general manager of Microsoft Game Studios, the creative director behind Kinect, and longtime promoter of wearing sunglasses indoors, has spoken again. Uh oh. As usual, he was showering his own product with glowing praise, calling it the future, and being very dismissive of "regular controllers." I'm starting to wonder if he knows that there's a new controller-controlled Halo coming out for his console, and that multiple methods of gaming can co-exist on a single platform.
He wasn't comparing Kinect to the platforming revolution of the universally beloved Super Mario Bros. or anything like that. He did that two weeks ago. This time he set his sights on rumble. In the newest issue of Edge (out on UK shelves tomorrow), Tsunoda says that he was initially worried about Kinect's lack of haptic feedback. Then, he was surprised to find out that Kinect is actually the greatest thing in the universe, and everything else is a joke. Here's Tsunoda's quote in full:

"The overwhelming thing we’ve discovered is that rumble is such a rudimentary form of haptic feedback. It’s not like a little rumble in your palm is your whole way of interacting with the world – it’s not like, oh, I stubbed my toe and I get a little rumble in my palm. It’s almost laughable the way people hold on to rumble as the holy grail of haptic feedback. We’ve gone so far past anything that can be done with rumble, or that kind of restrictive thing you have to hold. It’s been creatively liberating to work on this stuff."
So not only is rumble old news, it's actually laughable the way we enjoy worship it. That's funny, I thought rumble was just pretty neat, pretty fun, and pretty immersive. I also thought making fun of rumble was old news, or at least a page from Sony's playbook of 2006, when they famously called rumble "last-gen technology," before they re-introduced rumble to their "next-gen" controllers. It's interesting how the future of motion controllers can take us all on a trip down the memory lane of arrogant PR.
The rest of the interview will be available in tomorrow's issue of Edge, but a few more small quotes are available online over at next-gen.biz.


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