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Over $100 Million in Xbox Live Arcade Sales in 2009 - News

by VGChartz Staff , posted on 07 February 2010 / 3,149 Views

Forecasting and Analyzing Digital Entertainment is a new company, but they already did a great job in reporting Xbox Live Arcade sales. According to them, the Xbox Live Arcade got a total of $103.4 million this 2009.

The average price of downloadable games keeps growing, from $8.33 in 2008 to $9.12 in 2009, but regardless of the prices raising, they foresee "strong growth" for Xbox Live Arcade, partly due to Natal, since it's going to "drive new types of Arcade games into gamers' homes, and additional hardware into homes.".

And here is the top sellers list:

  1. Battlefield 1943 (EA Dice) - $12.5 million ($15.00)
  2. Castle Crashers (The Behemoth) - $7.3 million ($15.00)
  3. Trials HD (RedLynx, LTD) - $7.1 million ($15.00)
  4. Shadow Complex (Chair Entertainment / Epic Games) - $6.1 million ($14.38)
  5. Family Game Night (Hasbro) - $4.2 million ($9.53)
  6. Marvel vs. Capcom 2 (Capcom) - $4.2 million ($15.00)
  7. Magic: The Gathering (Stainless Games) - $2.8 million ($10.00)
  8. Worms 2 (Team 17) - $1.8 million ($10.00)
  9. Peggle (PopCap Games) - $1.8 million ($8.86)
  10. Turtles in Time: Reshelled (Ubisoft Singapore) - $1.7 million ($10.00)

 

Source: Industry Gamers


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18 Comments
shio (on 09 February 2010)

only $100 millions?! That's really low. I thought they had made atleast 3 times as much as that.

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Strategyking92 (on 08 February 2010)

wow, my comment actually got erased because I pointed something bad about FADE out :-P

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heruamon (on 08 February 2010)

Hmmm...so, what percentage does M$ keep of that money? I know those Trails HD guys are loving life...for a small developer to get a bigtime seller like that is nice.

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MonstaMack (on 08 February 2010)

The Summer of Arcade was obviously a big push - Captain Obvious

Despite how mediocre Turtles In Time:Reshelled was so many people bought into it. I know I did for the sake of getting points back when they had that promotion.

I'm just glad to see MVC2 do so well. Perhaps we'll see more 2d fighters on the way because of it.

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MonstaMack (on 08 February 2010)

Of course they will have decent tracking. Gamercard lists pretty much all gold members playing a certain game, they just have to factor in silver members who bought games and they are all set.

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Salnax (on 07 February 2010)

Castle Crashers is crazy. Imagine how much money its made combined with the 2008 sales!

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johnsobas (on 07 February 2010)

some of those companies got to be awfully happy, 4.2 million $ for MvC2 is huge. It's just a port of a DC game.

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evilronnie42 (on 07 February 2010)

lol im not suprised since ive spent quite alot on dlc/arcade games

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Barozi (on 07 February 2010)

@kiefer

Nope 23 million is the number of silver and gold members. 56% of all members have a gold membership (numbers from February 09), so about 13 million gold members if we assume the same percentage for today.

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kiefer23 (on 07 February 2010)

@DirtyP2002

Those 23 million ARE Gold members I believe?

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tripleb2k (on 07 February 2010)

I knew Battlefield was a popular game but didn't think it brought in that kind of money. wow!

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JaggedSac (on 07 February 2010)

Nice chunk of change.

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ruff_romeo (on 07 February 2010)

Battlefield 1943 was epic & Trails HD, worth every penny! Xbox Live is definitely paved the way this generation and especially the previous generation....!

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DirtyP2002 (on 07 February 2010)

so 23 million Xbox Live Users, 14 million probably paying $50 / year = 700 million USD (probably even more because € > $)

  • 100 million XBLA titles
  • Video on Demand (no data, but probably more than XBLA titles)
  • DLC (GTA IV DLCs were very successful, Gears of War dark corners, too.)
  • other stuff (themes, avatar clothes)

    So people might have spent more than 1 billion USD on Xbox Live in 2009. This is insane.

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Mr. sickVisionz (on 07 February 2010)

When you figure in the PS3 version, that's probably at least $7 million for Marvel vs Capcom 2. It couldn't possibly take that much money to port that over from the DC. They've already got a solid netcode system so you'd think they'd port every DC fighter they released and add online play to make a quick buck but for some reason they don't...

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plb (on 07 February 2010)

Perfect Dark should add to those numbers when it's released :)

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gergroy (on 07 February 2010)

so... 833000 sells for Battlefield 1943? not too shabby, especially since that is just 360 version of the game. This is castle crashers second year, they crossed the million units sold sometime this year.

I have to wonder what the profit margin is on these games, it must be huge.

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