Neil Druckmann: The Last of Us Part II is 'Hitting the Limits' on PS4 - NewsWilliam D'Angelo , posted 4 days ago / 1,772 Views
The Last of Us Part II‘s creative director Neil Druckmann speaking with PlayStation Blog in an interview revealed The Last of Us Part II is reaching the limits of what the PlayStation 4 can do.
"Just as with The Last of Us, we were hitting the limits of memory, of computational power, how many enemies we could have on screen, and the size of levels," said Druckmann. "Now we’re able to have much wider environments, sequences with a horde of infected, several squads of enemies looking for you in big spaces.
"Likewise, Ellie has this whole new animation system called motion mapping. Not just Ellie, all the characters. It makes movement more responsive, but also more realistic at the same time. So I think Ellie is one of the best controlling and looking third-person action characters out there.
"The fidelity we can get in the faces and the motion capture — we can better translate what the actors are doing on stage into the game, and get these nuances so we can rely more on the way someone blinks or the way they squint instead of lines of dialogue. It allows the writing to be much more nuanced than it’s been before."
The Last of Us Part II will launch for the PlayStation 4 on February 21, 2020.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at firstname.lastname@example.org or on Twitter @TrunksWD.