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Google Announce "Stadia" Gaming Service at GDC - News

by Adam Cartwright , posted on 19 March 2019 / 2,205 Views

After weeks of speculation, Google have finally unveiled their new gaming platform (of sorts) known as "Stadia" at GDC, which will be available at some point in 2019.

Stadia is a game-streaming service that will work on any screen including desktop and laptop PC's, phones, tablets and televisions. It will offer 4k gaming at 60fps with a future update promising up to 8k gaming (subject to internet connections) and a comparison with existing hardware made during the presentation noted that Stadia has 10.7 teraflops of processing power, compared to 4.2 on the PS4 Pro and 6.0 on the Xbox One X.

Also unveiled was a new controller (although the service will be compatible with other existing controllers), along with a 'capture' button and compatibility with Google Assistant and YouTube (the latter including a 'Play Now' button that would allow people watching a video to instantly begin playing the game in question).

 

Shown off during the presentation was Assassin's Creed Odyssey, which was seen moving from a laptop to a phone to a TV without any lag in between. Doom Eternal was also revealed to be coming to the service, with executive producer Marty Stratton explaining that it only took the team a few weeks to transition the game onto Stadia.


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27 Comments

Darwinianevolution (on 19 March 2019)

I'm not really convinced that a streaming only system could be a viable platform. No matter how much horsepower they manage to get on their servers, if the user's internet connection or plan is not strong enough to take advantage of it, it will be a subpar experience. Not to mention I can forsee massive problems with account-stealing that would make you unable to play a thing.


Chazore (on 19 March 2019)

It just sounds like a device to appeal to average casuals, not dedicated gamers and those who love collecting games, be they digital or physical.


  • +7
Darwinianevolution (on 19 March 2019)

The thing is, why would casuals prefer this over either mobile gaming (they've shown they can stream games to the phone, so it should be able to work with mobile streaming alone) or the most popular console around? Would casuals bother with upgrading their online infrastructure to use this system to its fullest?


  • +4
Cerebralbore101 (on 19 March 2019)

This has nothing to do with whether or not it will take off, but that video was insanely arrogant. They are basically trying to compare their streaming service with the moon landing.


mjk45 (on 19 March 2019)

So they made up the whole thing and Stanley Kubrick never died just started working for google.


  • +2
Angelv577 (on 19 March 2019)

A No No for me. My internet is average at best and I don't plan to upgrade anytime soon.


SanAndreasX (on 19 March 2019)

Hard pass. Not interested in streaming or games as a service.


Amnesia (on 19 March 2019)

You have to be insane today to launch a platform that only 3% of the worldwide population will use fully. Never in my existance I had enough to just stream properly a game like Secret of Mana remake over 540p 30fps.


Socke (on 19 March 2019)

Your argument is just stupid. 1.3% of the world's population have a ps4 after almost 6 years. It started with 0% and 3% will never be reached. Does it make sense to develop a ps4 game?


  • +1
Ganoncrotch (on 19 March 2019)

I think he was trying to say that only 3% of the worlds population could possibly use it, as in, they are in area's with internet speeds capable of getting the service to the customer.... but the English in the post is fairly broken.


  • +3
SuperRetroTurbo (on 20 March 2019)

I'm never against any company wanting or having the will to compete in the game market. If the games are fun, the more the merrier.


Ljink96 (on 19 March 2019)

This may not connect with a lot of us here, but due to the fact that it can be played on literally anything there's a larger market that will most likely bite. We're definitely now entering a gaming industry where traditional hardware will become obsolete. I think it will take a long while to catch on, but I think it'll catch on nonetheless.


eddy7eddy (on 19 March 2019)

This happened before with Video Streaming services like Netflix with low-quality video on demand on 2007, people still preferred DVDs and they would told you they never were going to use anything like Netflix... But still i'm gonna miss Physical games when they're gone in a far future.


  • +7
eddy7eddy (on 19 March 2019)

This happened before with Video Streaming services like Netflix with low-quality video on demand on 2007, people still preferred DVDs and they would told you they never were going to use anything like Netflix... But still i'm gonna miss Physical games when they're gone in a far future.


  • +1
SanAndreasX (on 19 March 2019)

Movies aren't tied to hardware in the same way that games are. With movies, all you're doing is playing pre-recorded content. The issues in streaming don't really affect movies the same way they do games.


  • +2
Ka-pi96 (on 19 March 2019)

It happened before movies too with music. You can still buy CDs however...


  • +2
SuperRetroTurbo (on 20 March 2019)

I'm never against any company wanting or having the will to compete in the game market. If the games are fun, the more the merrier.


TallSilhouette (on 20 March 2019)

Impressive tech. Certainly more on offer than just another streaming service. Imagine what this could do for MMO's.


TheBird (on 19 March 2019)

What a waste


Azuren (on 20 March 2019)

Streaming games will never catch on because the most popular games require input lag as low as possible. Making a platform based around streaming only will only exclude anyone that has to pay per gb, slow internet, or plays games that require nearly nonexistent input lag (like FPS).


V-r0cK (on 20 March 2019)

You also need a min. of 25mbps to run 1080p at 60fps. https://ca.ign.com/articles/2019/03/20/google-stadia-recommends-a-25-megabit-internet-connection


VAMatt (on 19 March 2019)

I'm starting to worry about Sony. MS and Google are giant behemoths, with (relatively) limitless resources to develop these streaming services. How does Sony plan to compete? The longer we go without hearing anything from them, the more worried I become that they don't have a reasonable answer, and that they're just banking on streaming not taking off. I hope they have a better plan than that.


StriderKiwi (on 19 March 2019)

Sony's gaming division is the main source of revenue so I would think they won't go down without a fight (and right now they are the market leader), but in the long run, especially if they make mistakes on the level of the original Ps3 and Microsoft's Xbox One announcement, yes their future is uncertain.


  • +1
mjk45 (on 19 March 2019)

While there is always room for concern , lets remember Sony has lots of streaming expertise of its own,plus Sony's own content and you have the PS brand coupled with it's industry connections so it's well served and history has shown that money alone isn't the magic bullet, I'm sure just like the Xbox division is constrained by its budget ,stadia will have some restraints and wil eventually sink or swim on its merits.


  • +1
Ganoncrotch (on 19 March 2019)

Looking at the weekly sales of the PS4, I'm sure Sony appreciates your concern for them.


  • -3
SanAndreasX (on 19 March 2019)

Sony has streaming experience, for one. For another, MS and Google don't have unlimited resources either. Their stockholders are not going to let them spend hundreds of billions on video games, especially when neither company has been a roaring success at gaming in the past. MS's only real success in gaming was the 360, and that was only with a gimmick (Kinect) that actually hurt them the next generation when they tried to make it an integral part of the Xbox One.


  • -4
Lryu222 (on 20 March 2019)

Sony has a much brigther future with software like Dreams coming out. I'm sure they will also blow Google presentation with something truly amazing that appeal to the people that don't want to go full digital/streaming.


  • 0