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Spaghetti-Western Stealth Game El Hijo Headed to NS, PS4, X1, and PC in 2019 - VGChartz
Spaghetti-Western Stealth Game El Hijo Headed to NS, PS4, X1, and PC in 2019

Spaghetti-Western Stealth Game El Hijo Headed to NS, PS4, X1, and PC in 2019 - News

by William D'Angelo , posted on 07 January 2019 / 899 Views

HandyGames announced it will publish the "non-violent, spaghetti-western stealth game," El Hijo, for the Nintendo Switch, PlayStation 4, Xbox One, and Windows PC in 2019.

View the teaser trailer below:


Here is an overview of the game:

The journey begins when a farmer and her son El Hijo are attacked by bandits who raze their farm to the ground. The mother decides to leave El Hijo at a secluded monastery in order to protect him. However, El Hijo decides that the monastic life is not for him and decides to escape. El Hijo is a non-violent stealth game. Violence is instead exchanged with the mischievous, playfulness of a young child. Shadowplay is in the core of the game and El Hijo will often have to hide. Without needlessly adding new mechanics, the gameplay is extended naturally, as variations of existing mechanics are gradually introduced and then combined with each other to increase the challenge. These twists on familiar mechanics are often a product of the varied, increasingly dangerous environments that El Hijo must traverse to reach his ultimate goal.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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1 Comments

Spike0503 (on 12 December 2018)

A Western Stealth Non-Violent game? What a peculiar combination. I'm not even sure something like that could work, particularly with the western setting. Still, I give them kudos for the original approach. At least it isn't an always-online Sci-Fi FPS.