Capcom Cancels Development Projects at Capcom Vancouver - News
by William D'Angelo , posted on 08 October 2018 / 2,936 ViewsCapcom has cancelled the development of untitled projects at Dead Rising developer Capcom Vancouver. The publisher expects to record a loss of 4.5 billion yen due to the cancellations.
Read the press release from Capcom below:
Capcom Co., Ltd. (Capcom) announces that it expects to record losses from the termination of development projects in its consolidated financial results for the six months of the fiscal year ending March 31, 2019 (April 1, 2018 - September 30, 2018). Details are as follows:
1. Details of losses from the termination of development projects
Capcom Game Studio Vancouver, Inc., a consolidated subsidiary of Capcom, primarily carries out development of home video game software for markets outside of Japan; however, Capcom is currently reviewing the allocation of its development resources that support the production of world-class content.
In consideration of this process, as a result of reviewing titles in development at Capcom Game Studio Vancouver, Inc., Capcom now expects to record losses from the termination of development projects of approximately 4.5 billion yen under cost of sales in its consolidated financial results for the six months of the fiscal year ending March 31, 2019.
2. Outlook
Regarding Capcom's full-year business forecast, due to factors including the continued robust performance of the PC version of Monster Hunter: World exceeding the company's expectations since its release on the Steam platform in August, following the blockbuster performance of the title after its initial release in January of this year, the forecast for Capcom's consolidated business results remains the same as what was projected at the financial results announcement on May 8, 2018.
Further, there are no changes to the amounts of the interim dividend or year-end dividend that were announced on the same day.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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I hope that means that Dead Rising will be developed in-house again, and not that it will be axed.
Dead Rising just became a silly zombie musou game. It strayed so far from its original mechanics and concept.
Absolutely agreed. The first DR almost made me sell a kidney and buy a 360 back in the days, it was such an amazing game. It was one of the first games that made me salivate for the 7th gen. DR2,3,4 drifted more and more away from that...
Why the hell did Capcom never try to make Dead Rising fully multiplat? I don't think the exclusivity and timed exclusivity did it any favors sales wise. I loved DR1 on XB360 and DR2 on PS3. If the franchise is axed, I'll be quite salty.
This is not how you build up a fanbase on PlayStation:
Dead Rising 1 (XB360 exclusive)
Dead Rising 2: Case Zero (XB360 exclusive)
Dead Rising 2: Case West (XB360 exclusive)
Dead Rising 2 (multiplat)
Dead Rising 2: Off the Record (multiplat)
Dead Rising 3 (XBO exclusive)
Dead Rising 4 (XBO timed exclusive)
Dead Rising needs the Resident Evil VII treatment, take it away and don't mention it for 3 or 4 years, all the while quietly working on it.