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The Rollercoaster of Vita Localization Announcements in 2018

The Rollercoaster of Vita Localization Announcements in 2018 - Article

by Adam Cartwright , posted on 06 May 2018 / 4,430 Views

Around this time last year, I wrote an article looking at the positive landscape of Vita localizations that were coming up in 2017. It marked the fifth year in a row that studios such as Aksys, Idea Factory International, and NIS America had flourished on the console, bringing across numerous games in a sea of different genres, leading to another fantastic year for gamers. All signs pointed to these games selling well and things staying the same well into 2018.

But something seemed to change as time went on and Nintendo’s Switch gained more traction. Publishers that had once been loyal to Sony’s handheld started porting their games to Nintendo’s console. That made perfect sense, but what didn’t make so much sense was that they eventually started dropping the Vita versions altogether, even though these had existed when the games originally released in Japan. This hasn’t been a universal trend, though, as other publishers have continued to support the handheld extremely well. So all in all it’s certainly been a rollercoaster of a year!

In what’s a bit of a different type of article for me, I thought I’d examine just this – the rollercoaster ride of Vita localization announcements in 2018. It seems that, unlike 2017, for every piece of good news we get, there’s at least one other piece of bad news around the corner. I’m going to use the rollercoaster analogy to examine the news we’ve had, looking at the ups and downs of the announcements, as well as a special section looking at the ‘corners’, i.e. the parts where we don’t know what’s coming up from certain companies.

So, without further ado…

 

Highs – Aksys’ ‘Summer of Mystery’

Aksys had an exceptional 2017 on Vita, led by titles like The Nonary Games and Tokyo Xanadu, but arguably its biggest success on the console was the expansion of its otome lineup of games. These visual novels are aimed at female gamers (but are playable by anyone, as I found out with Code Realize) and had largely been niche in the west, but thanks to Aksys' efforts they found a nice home overseas with solid releases like Bad Apple WarsCollar x Malice, and Period Cube.

So when Aksys announced in July of 2017 that this lineup would be continuing with three more otome games in 2018, fans were thrilled. The company recently revealed a promotional campaign for the line-up, called ‘Summer of Mystery’, which consists of Psychedelica of the Black ButterflyPsychedelica of the Ashen Hawk, and 7’Scarlet. The former of these (Psychedelica of the Black Butterfly) was among the titles I highlighted that were in need of a localization way back in 2016, so it’s brilliant to see this finally happening.

 

Highs – The Asian-English Market

I’ve written at length about how brilliant the Asian-English market has been for Vita. Aside from providing physical copies of games which would otherwise be digital-only in the west, it’s also provided English versions of titles which wouldn’t have hit western shores at all (ranging from Dead or Alive Xtreme 3 to Gundam Breaker 3). The ease of importing, combined with Vita’s region-free nature, has meant that I’ve spent as much money with Play-Asia as I have with UK retailers.

2018 promises to keep this tradition going as two more titles get the “only in Asia” treatment, namely Bullet Girls Phantasia from D3 Publisher and Super Robot Wars Xfrom Bandai-Namco (the latter of which is a sequel to another Asian-English only game, Super Robot Wars V). In addition, Digimon World: Cyber Sleuth Hacker’s Memory received a digital-only release in the west but a physical cart in Asia, making it another essential import for those wanting to conserve memory card space or who just prefer the allure of physical media.

 

Highs – PQube Continues to Love the Vita

In last year’s article I highlighted PQube as one of the companies that was missing from 2017’s lineup, and had nothing formally announced at the time. Thankfully, PQube eventually came through and localized Chaos;Child, as well as handling the European releases of Akiba’s Beat and Rabi Ribi. So not a bad year for them, but certainly a quiet one compared to the brilliance of 2016, which saw stand-out games such as Root Letter, Steins;Gate 0, and Valkyrie Drive land. Thankfully, the year being quiet wasn’t a precursor to the company withdrawing support; 2018 looks set to be the company's best year on Vita ever.

First off, PQube picked up the distribution rights for the critically beloved visual novel Muv-Luv and will be handling physical copies in both Europe and North America. In terms of its own localizations, PQube grabbed Punchline (based on the anime series by Uchikoshi of Zero Escape fame) and Omega Labyrinth Z (despite the game being banned in the UK, showing what a risky pick-up it was). If all that wasn’t enough, PQube also managed European distribution for Under Night In-birth Exe:Late[st] and, if leaks are anything to go by, might also be adding YU-NO: A Girl Who Chants Love at the Bound of this World to its lineup. If anything, the company seems to be speeding up on Vita rather than slowing down.

 

Highs – XSEED Announces Fate/Extella Link

Now, this might seem like a strange one, but hear me out. XSEED, a company that released two games on the PSP in 2015 (Brandish: The Dark Revenant and Legend of Heroes: Trails in the Sky SC), recently announced that Fate/Extella Link would be coming west this winter, with a digital-only release on Vita. This is the company’s only game on the handheld this year (that we know about) and it’s pretty disappointing to see it only getting the digital treatment, especially given how long it supported PSP for.

The reason I consider this a ‘high’ again relates to my expectations from last year – XSEED released just two games in 2017, both in the first half of the year (including this game’s prequel – Fate/Extella) and the company has long indicated that the PC market via Steam is its main focus. To see it announce a Vita game like this - especially one releasing winter 2018, which is extremely late in the console’s life - came as a real surprise, despite its PSP precedent and will make a nice swansong to cap off its support of the handheld. XSEED may not have been perfect, but at least it was in it until the very end.

 

Lows – Bandai-Namco Ignores Asian-English Gintama Rumble on Vita

For one of the larger Japanese companies out there, Bandai-Namco has been surprisingly receptive towards Vita, localizing all sorts from multiple One Piece and Sword Art Online games to handling exclusives such as Mobile Suit Gundam: Extreme Vs Force and Tales of Hearts R (both of which are among my favourite games on the handheld). Even into 2018 it released Digimon Story: Cyber Sleuth Hacker’s Memory, which made a nice send-off (plus it threw in an Asian-English physical cart to boot).

Yet, Bandai-Namco also managed to snub the console at the final hurdle with Gintama Rumble, the action game based on the popular anime series. In Japan, the game released for PS4 & Vita in January and an Asian-English version was available that same day… but only on PS4. This was a bizarre decision given the company was still supporting the Vita (see Digimon) as well as the Asian-English market (see Super Robot Wars X above) at the time – it was a sour note in the year for a company that had otherwise been ending its time on handheld in style thanks to Digimon and Super Robot Wars.

 

Lows – Koei-Tecmo Continues to Ignore Vita

Amusingly, when I wrote about this subject last year I praised Koei-Tecmo’s output as the company had just released a spree of titles including Atelier ShallieBerserk and the Band of the Hawk, and Toukiden 2, meaning it had given Vita gamers plenty to play at the start of the year (on top of the masses of titles released since the handheld’s inception). Yet, cracks were already beginning to appear, as we knew games like Romance of the Three Kingdoms XIII and Samurai Warriors: Spirit of Sanada were being skipped, leading to uncertainty about future titles such as Blue Reflection.

Sadly, this was a sign of what was to come – Koei-Tecmo hasn’t released a single Vita game in the west since Toukiden 2, despite its parent company still supporting the handheld in Japan. The biggest disappointment for me is that this means multiple Gust titles have been skipped over including Atelier Lydie & SuelleBlue Reflection and Nights of Azure 2, but other games have also been ignored such as Attack on Titan 2 (which really disappointed me as I was impressed with the first) and Warriors All-Stars. I’ve recently taken to importing some of these because I’m just not interested in playing them on a home console, but I really would have liked the option to play them on Vita in English.

 

Lows – NIS America Snubs Coven and Metal Max on Vita

Oh NIS America, how far you’ve fallen. Last year I gushed about how it was one of the Vita’s best supporters throughout its life and I really can’t take that away from NISA, as it's released so much (especially between 2014 – 2017) that we wouldn’t have gotten otherwise. But it seems the publisher has given up on the console at the final hurdle, making some bizarre decisions to skip the Vita versions of games it's been localizing for other consoles – namely Labyrinth of Refrain: Coven of Dusk and Metal Max Xeno.

Normally skipping a game or two wouldn’t be a big deal, but Metal Max in particular was one of my most anticipated titles on the handheld. It looks like a brilliant turn-based RPG set in a beautiful post-apocalyptic world that is reminiscent of Vita titles such as Freedom Wars and seemed to be one of the few high-effort games still arriving on the console. Coven also stung as feedback from Japan seemed almost universally positive and Vita had been a great home to past gridders such as Demon Gaze. What on earth caused NIS America to do this is anyone’s guess, but I’d bet its sudden love of Switch had a lot to do with it – it's a real shame NIS America doesn't believe both platforms can co-exist.

 

Lows – Spike-Chunsoft Opens a Western Branch and Completely Ignores Vita

Spike-Chunsoft has done well from Vita – its DanganRonpa franchise has gone from strength to strength on the console, seeing positive sales both domestically and overseas, while other releases such as Exist Archive and Shiren the Wanderer seem to have exceeded expectations too. Previously, Spike relied on external partners such as Aksys and NIS America to localize its games for the western market, but late last year it set up a North America subsidiary and announced plans to start localizing titles itself.

These games were announced during GDC 2018 and included multiple Vita titles including Steins;Gate Elite and Zanki Zero, yet each was announced only for other platforms and skipped Sony’s handheld altogether. While I could live without Steins;Gate Elite (the original is perfect as it is and the company’s attempts to fiddle with the storyline haven’t exactly ended well in my opinion), it’s a real shame to see Zanki Zero skipped over as it’s another gridder that would fit in well on Vita and is made by some of the team behind DanganRonpa. Perhaps some heavy petitioning will result in a change of tack, but otherwise it’s another game we’re out of luck with.

 

Corners – Will Atlus Come Through for Vita?

Atlus has a long history of supporting hardware until the very end, releasing games such as Growlanser and Gungnir on PSP in 2012 and more recently Persona 5 on PS3 in 2017. It's also supported Vita well throughout the years, including in 2017 by releasing The Caligula Effect and two Utawarerumono games, and it currently holds the localization rights to what could be some of the Vita’s biggest releases in 2018 including 13 Sentinels: Aegis Rim, Catherine: Full BodyPersona 3: Dancing Moon Night, and Persona 5: Dancing Star Night.

At present, however, we don’t know whether a single one of these titles will be landing on Vita in the west. Both 13 Sentinels and Catherine have been announced for western release with platforms not revealed – which is worrying for Vita given there’s no real reason not to announce the platforms as PS4/Vita is where it’s landing in Japan. There’s a glimmer of hope as the announcement website for 13 Sentinels included a PS Vita trademark logo, but at present there’s a big question mark over whether Atlus will be supporting Sony’s handheld in its final hour or not (and if we’re being hopeful, there’s also an Utawarerumono remake that I’d love it to pick up for the west too).

 

Corners – Have We Seen the Last of Idea Factory International?

Unlike Spike-Chunsoft, whose North American subsidiary got off to a terrible start by skipping two Vita games, Idea Factory’s overseas business flew out of the gates – its first project was Monster Monpiece on the handheld and its second was Hyperdimension Neptunia Re;birth 1. It continued to localize a tonne of great titles over the years ranging from Mary Skelter to Trillion: God of Destruction and has even handled its first release of 2018 in Hakuoki: Edo Blossoms.

But we don’t know whether there’s anything coming beyond this and there are still some unlocalized games from the parent company in Japan. While Compile Heart has now moved on to developing only for PS4 after its last few Vita games didn’t perform too well (Genkai Tokki: Castle Panzers and Mary Skelter 2 are PS4 exclusives), there are still two titles left in limbo – Gun Gun Pixies and Tokyo Clanpool. The former seems unlikely given its content, but the latter should have come across given that MeiQ: Labyrinth of Death did. There’s also a sea of otome it has access to, including Hakuoki: Sweet School Life, but whether it will go for this or simply leave it all up to Aksys is anyone’s guess.

 

Corners – Will Sekai Project Deliver on Anything?

That sub-title is probably a little click-baity because, to be fair to Sekai Project, the company recently released Root Double: Before Crime After Days Xtend Edition for Vita after what seemed like an eternity (following the launch of Rabi Ribi in 2017). Still, despite these releases it's failed to deliver on numerous other promises including Fault Milestone OneNarcissu and World End Economica. All three games were supposed to land during 2017 yet not a single one is out on Vita as of the date of this article.

The above games aren’t even counting titles that backers funded through Kickstarter either, such as the Grisaia trilogy which last received an update in 2015. Sekai Project also holds the western distribution rights to numerous other Vita visual novels including Clannad and A Clockwork Ley-Line, although whether it'll actually get around to any of these is a big question mark. Limited Run Games is supposedly involved in helping to port Fault Milestone and will be distributing physical copies, although it’s been nearly 2 years since that partnership was announced with nothing to show for it.

 

Corners – Is Square-Enix Still On-board?

Square-Enix has an interesting history with Vita – it released barely anything on the console during the first few years of its life (when it was most successful), then went crazy in 2016 (when it was beginning to wind down) bringing a range of titles from Dragon Quest Builders to World of Final Fantasy, although only some of these managed to find their way west on Vita (both Dragon Quest Heroes II and I am Setsuna were skipped on Vita despite being localized for PS4).  To this day it's still releasing games for Sony’s handheld, though – most recently Romancing SaGa 2 after many delays, as well as the Secret of Mana remake.

There are still a few titles up in the air in Japan which we haven’t heard anything about – the newest Itadaki Street game seems unlikely to come across, but a Romancing SaGa 3 remake is in the works and we have no idea if this’ll land on Vita or not (Romancing SaGa 2 did, but only after being ported to every platform under the sun). There’s also Saga Scarlet Grace which was trademarked in Europe last year, although the recently-announced PC, PS4 & Switch ports cast doubt over whether we’ll actually be getting this.

 

Conclusion

Compared to 2017, the localization landscape on Vita in 2018 is incredibly uncertain. While I used to follow Japanese gaming news with confidence that I’d be seeing the titles mentioned in the west, I’m now cautious about everything, knowing there’s a chance they’ll get skipped over for overseas release. It’s a real shame, because 2018 has the potential to be stacked up with brilliant titles if every publisher comes through, but we’re already seeing once-loyal companies like Koei-Tecmo and NIS America jump ship.

It’s not all bad, as others such as Aksys and PQube are stepping up their games and realising that the Vita’s niche market is well worth investing in even at this late stage in the game. We’ve even seen companies I’d previously written off such as XSEED show that they’re still invested in the machine if the right title comes along.

What is going to be most interesting to watch is all the publishers I’ve listed under ‘corners’ over the next few months – we could see anything happen with these and while I don’t personally have much faith in Sekai Project or Square Enix, when Atlus reveals its plans I’m extremely hopeful we’ll be seeing some major Vita representation.

Either way, it’s certainly been a rollercoaster – one that doesn’t show any signs of stopping yet!


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8 Comments
Shiken (on 07 May 2018)

The VITA is an old handheld and seeing how Nintendo handhelds sell far more in Japan, it makes perfect sense as to why more ports are going to the vastly more powerful Switch as opposed to the VITA. As far as localization goes, Switch is a hit i the west. VITA is not. It might not be worth it to localize both VITA and Switch games anymore.

It is good that it is still getting some games, but I can see it completely dying off soon. There is a reason that we no longer see new DS or PSP games anymore, and now that Switch had raised the bar, VITA will be no different.

  • 0
Kresnik Shiken (on 07 May 2018)

The reason we don't see any DS & PSP games anymore is because they're not being developed. That's kinda the point of this article, in that we are still seeing Vita games made and those titles are being localized - just skipped.

I can't say I blame a company for adding a Switch port to cash in on the initial gold rush, but it seems short sighted to ignore an entire userbase at the same time. Vita isn't a hit, but it's shown time and time again that it's capable of selling the kind of niche software I'm talking about here.

  • +2
DonFerrari Shiken (on 08 May 2018)

If it sells enough after localizing to cover cost plus margin then it should be, since the bulk of the development was already made when releasing it on Japan. It is a different case than not porting a game.

  • +2
DonFerrari (on 07 May 2018)

I can say that I know almost none of those companies.

  • 0
ThievNWalrus DonFerrari (on 07 May 2018)

Not true anymore. You now know of them.

  • 0
DonFerrari DonFerrari (on 08 May 2018)

Well yes kkkk. I know a lot of those games but wouldn't remember the name of the company.

  • 0
ryuzaki57 (on 06 May 2018)

Now you mention it, it's been a while without news of Bullet Girls Phantasia. it's getting me worried.

  • 0
sabastian (on 06 May 2018)

I can't say if I'm mad at this article. I love what I've been getting on my Vita for the past few years, but all I really want now is a New GTA, MGS and another Burnout game…..

  • 0