Mario + Rabbids Kingdom Battle Adds Versus Mode on December 8

Mario + Rabbids Kingdom Battle Adds Versus Mode on December 8 - News

by William D'Angelo, posted 3 days ago / 534 Views

Ubisoft announced a Versus Mode will be added to Mario + Rabbids Kingdom Battle on December 8.

 

Here is an overview of the Versus Mode:

Pitting you against a friend on the same system (and playable either with two controllers or with a pair of Joy-Cons), Versus challenges players to hand-pick their three-hero squads, and use every attack and technique available to them to claim victory across small, surprise-filled maps.

There’s a catch, however. Each player has just three available actions per turn, and how you decide to invest them is a big part of the strategy here. You may be accustomed to moving, attacking, and using techniques for each of your heroes during every turn in the campaign and co-op, but Versus is a different story. Will you move all your characters into strategic positions, or will you spend all your actions to, say, move Luigi into a sniping spot, activate his motion-attacking Steely Gaze, and then open fire on a juicy target? Whatever you do, you can bet your opponent will be watching your every move, so be careful not to leave yourself vulnerable.

Versus mode’s selectable combatants are evenly matched, from a skill-point standpoint. Instead of your leveled-up campaign characters, both players can choose from beefy, upgraded versions of all eight characters. You can stick with the solid all-around starter loadouts, or you can specialize using one of 16 unlockable variants (like Rabbid Luigi’s Vampiric option, or Mario’s BIG Stomp loadout), each with differently balanced stats and weapons. And yes, you can pick an all-Rabbid or all-Mushroom Kingdom team. Little things can make a big difference in these matches, and grabbing the optional power-ups (scattered across the map in question-mark blocks, of course) can swing the balance of a match by adding an extra action to a turn, buffing your attacks, and more.

There’s a lot of depth to uncover in these matches, but they’re also meant to be short and snappy – and if you’ve got a short attention span or just want to pump up the challenge, you can limit matches to seven or 10 turns, and set short, medium, or long time limits on those turns. And just to be sure that things heat up near the end, there’s the Showtime option, which kicks in as the match nears its end and turns regular items into super items, while also opening up new ways to get around the map, like pipes or trampolines. If one team is on the ropes, these are a potential lifeline that can yank them back into the lead.

Mario + Rabbids Kingdom Battle is available now for the Nintendo Switch.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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2 Comments

roadkillers (3 days ago)

Damn Nintendo, I was on the fence with picking this up... Definitely have to now. I can't believe the support these Nintendo games are getting (BotW, Odyssey, Splatoon, Arms, and this)


Bandorr (3 days ago)

interesting, but not enough. I need more characters. Also I find it really stupid I'm forced to use Mario. There are so many combinations and strategies I'd like to try without Mario.