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Star Wars Battlefront II Update Increases Credits Payout

Star Wars Battlefront II Update Increases Credits Payout - News

by William D'Angelo , posted on 04 December 2017 / 2,453 Views

Star Wars Battlefront II has been under criticism since before the game released. To help improve the game Electronic Arts has updated it today.

Players now earn more Credits at the end of a round, as well as tripling the daily Credits in Arcade Mode. Daily Login Crates now provide more crafting parts.

 

Read the details on the changes below:

  • The end-of-round payout has been increased. This is an area we agree needed to be buffed a bit, especially when it comes to rewarding players for doing well in-game. We're upping the number of Credits you get for a match across the board, and specifically bumping the top players on each team by even more. 
  • Earn 3X more Credits daily in Arcade Mode. It's been made clear that you were hitting the Arcade Mode Credit cap faster than we expected, so we wanted to alleviate that by increasing it to 1500 Credits. While we're still looking into ways to add more content into it the mode in the long-term, we think that this should help in the near-term for those who want rewards for completing the different scenarios. 
  • Daily Login Crates will now provide more crafting parts than before. You'll notice the change right away when you log in. Crafting the Star Cards you want will help make sure you're progressing in the direction you want, and we absolutely wantto empower that. This should help you get where you want to go faster when it comes to crafting and upgrading.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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5 Comments
DialgaMarine (on 04 December 2017)

That’s good to hear, but let’s real, anything they do will be too little too late. The stigma has already set in. EA has pretty much ruined their chances of ever winning people over with a Star Wars game. Still want to know who at EA/ DICE was so greedy that they tied loot boxes to progression. They literally could’ve just done what Activision does and reserve the loot boxes for cosmetics, and potentially made billions. Instead, they’re losing billions, and I wouldn’t be surprised if they lose the Star Wars games License soon.

  • +4
caffeinade (on 04 December 2017)

Well, there goes my sense of accomplishment.

  • +3
epicurean (on 04 December 2017)

Even without Microtransactions, using Loot Boxes as the means of progression in a game is asinine. The so-called "sense of accomplishment" will not exist when payouts are based on any amount of luck.

In essence, game progression is broke. If they want to fix it, they have to get rid of loot boxes.

  • +1
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Heavenly_King Ka-pi96 (on 04 December 2017)

they want "soul binding" for some reason

  • 0