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EA Shut Down Visceral Games Because People Don't Like Linear Games As Much As They Used To

EA Shut Down Visceral Games Because People Don't Like Linear Games As Much As They Used To - News

by William D'Angelo , posted on 01 December 2017 / 4,427 Views

Electronic Arts shut down Visceral Games last month and one of the reasons as to why has now been revealed.

EA CFO Blake Jorgensen during the Credit Suisse 21st Annual Technology conference said that the developer had been shrinking in size over the past five to six years and it was down to around 80 developers. 

"As we kept reviewing the game, it continued to look like a much more linear game [which] people don’t like as much today as they did five years ago or ten years ago," said Jorgensen.

Visceral wanted to "really pushed gameplay to the next level," however, that never panned out.

EA is looking to keep as many employees from Visceral Gamnes by moving them to other studios.

Thanks DualShockers.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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26 Comments
SuperNintend0rk (on 29 November 2017)

Translation: EA doesn't like linear games as much they used to (because it's much harder to turn them into monetized cash cows)

  • +20
AlfredoTurkey SuperNintend0rk (on 30 November 2017)

And... we have a winner.

  • +1
StriderKiwi (on 29 November 2017)

EA, the company that everyone wants to die off but keeps thriving. This has to be the dumbest reason for deleting a beloved game dev. Single player games, have and will continue to sell. And if they think they'll just convert each of their high profile releases to multiplayer only loot box extravaganzas, while still enjoying the high consumer appeal they've had over their single player years, then their in for a shock at the stock market.

  • +8
Nuvendil (on 29 November 2017)

Yeah, how are all these recent "tell the consumers what they want" decisions working out for your stock value now EA? Maybe you should shut up and let your devs do their jobs cause this should have been some of the EASIEST jobs in the history of business and you've royally effed it up.

  • +6
Areym (on 29 November 2017)

In layman's terms, They couldn't find a way to shove lootboxes in there.

  • +6
COKTOE (on 29 November 2017)

Of course they framed it like this. Because of course they did.

  • +4
SuperNova (on 29 November 2017)

Were they asleep when Uncharted ans TLoU released? HZD? BoTW? Heck, Mario Oddyssey? No?
Well then, Fuck right off EA. Take your lame-ass exuses and your stupid lootboxes and get out of here.
Most importantly though stop buying and killing great studios.

  • +3
Walbert (on 29 November 2017)

Makes me wonder how much brown nosing some of these executives have to do to get where they are because they clearly know nothing about video games.

  • +3
TallSilhouette (on 29 November 2017)

This bullshit again? Can these guys get any more insufferable?

  • +3
StokedUp (on 29 November 2017)

Make a good linear game and it will sell.

  • +3
roadkillers (on 29 November 2017)

I still like linear games. I like linear games with a bit of exploration. Would Mario Oddysey be linear? What is the metric for linear? God of War is linear..

  • +3
Flilix roadkillers (on 29 November 2017)

Most people who play EA games seem to prefer online FPS or sport games. EA will always focus on games that earn them the most money.

  • 0
KrspaceT roadkillers (on 29 November 2017)

Anyone ever tell them about the times where developers do games that are very unusual for them that ended well? Perhaps Splatoon, the online shooter, that NIntendo has?

  • 0
StuOhQ (on 30 November 2017)

Someone should notify Telltale, Naughty Dog, etc.

  • +2
mhsillen (on 29 November 2017)

What a load of garbage ,we could of had a single player Star Wars game but it wasn’t developed with loot crates in its connective tissue.

  • +2
GoldenHand80 (on 30 November 2017)

That is utter BS! EA is only good at ruining good linear games, look at dead space, Mass effect, and star war. EA ruined those franchises and now they say people don't like linear games. People don't linear games ruined by EA!

  • +1
hush404 (on 29 November 2017)

*shakes head.

  • +1
Chazore (on 29 November 2017)

"Where's your Fifa?", Said the greediest company.

  • +1
KungKras (on 29 November 2017)

So make them make non-linear games???

  • +1
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habam shikamaru317 (on 29 November 2017)

If you have a big AAA game with star wars, its hard to not sell 10 mio imo.

But we dont know if thats would be enough to make it profitable. Sure development costs would likely be far below the revenue of 10 mio sales, but ea is most likely paying tons of money to that star wars license.

Maybe they would still take a bit loss with 10 mio sales and thats why they need to do that games of a service crap

  • -2
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