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The Elder Scrolls Online Getting Xbox One X Support

The Elder Scrolls Online Getting Xbox One X Support - News

by William D'Angelo , posted on 02 October 2017 / 2,479 Views

Bethesda Softworks announced The Elder Scrolls Online is getting Xbox One X support with Update 16 later this year.

Update 16 will also include the Clockwork City DLC. The Elder Scrolls Online: Morrowind is required to play the DLC, however, Xbox One X support will be free for all owners.

The Xbox One X will launch on November 7 for $499.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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7 Comments
Mr Puggsly (on 02 October 2017)

Already 1080p on X1, so it should should hit 4K on X1X with overhead to spare for other improvements.

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Mr Puggsly Mr Puggsly (on 02 October 2017)

Yeah, I thought this was already on the list of games being updated. Wasn't quite sure though. If PS4 Pro can hit 4K, then this has plenty of room for improvements.

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Azzanation (on 02 October 2017)

Would be nice for a 60 frame to go with that 4k resolution. Pro already renders it at native 4k so shouldnt be hard to utilize the extra performance for frame rate.

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Mr Puggsly Azzanation (on 02 October 2017)

Well its obviously a CPU issue over GPU. That's just the way consoles are designed, graphics over performance.

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gcwy Azzanation (on 02 October 2017)

Fundamentally, it's not a hardware issue, GPU or otherwise. It's a choice developers took when making the game. 60fps will never be standard on console and people will just have to accept that.

These mid-gen refreshes do have more capable GPUs and the same CPUs, there are multiple reasons why that is. Better backwards compatibility with base consoles, AMD did not have significantly better CPUs in APU form, they simply could not improve the CPUs any more than they did without significantly sacrificing the power consumption or temps of the consoles etc, at that point it just isn't worth it.

If you're looking for better CPUs then the next generation of consoles PS5/NextBox whenever they may release will be sporting some powerful stuff. The jump in CPU performance may mean that more games will be 60fps on the systems, and we'll see less of these remasters not getting a frame rate overhaul as well as the visual one, possibly. But 60fps will never be standard.

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