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Super Mario Odyssey Runs at 900p When Docked

Super Mario Odyssey Runs at 900p When Docked - News

by William D'Angelo , posted on 27 September 2017 / 3,210 Views

Super Mario Odyssey when docked will now run at 900p, up from the 720p revealed at E3 2017 in June, according to Digital Foundry.

In handheld mode, the game will run at 720p. 

 

Super Mario Odyssey will launch for the Nintendo Switch on October 27.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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15 Comments
G2ThaUNiT (on 27 September 2017)

All at a silky smooth 60fps! I love that Nintendo makes sure that their games run as smooth as possible!

  • +9
Shiken (on 27 September 2017)

I will take 900p with better effects over 1080p with sacrifices. I have felt that way about this entire generation. People are dwelling on res way too mucb

  • +8
Ganoncrotch (on 27 September 2017)

Those effects look fantastic, considering the last 3d mario game on a portable was 3d world on the 3ds this is going to be more than just a generational leap in terms of Mario on the go. Can't wait. One month exactly to go.

  • +7
AngryLittleAlchemist Ganoncrotch (on 27 September 2017)

Don't you mean 3D Land?

  • +4
Ganoncrotch Ganoncrotch (on 27 September 2017)

Oh yeah I do indeed, considering I finished that with 5shining stars you think I would remember, was the wiiu title I was thinking of, Doh!

  • +1
andisart (on 27 September 2017)

You should note that this is still a pre-build and not the final release build. So it could still change/go up in the release version

  • +7
Kwaidd andisart (on 27 September 2017)

it will be available in stores in one months time. i would say it has already been finalized so that production and allocation can or has already begun. I don't see time available to do any more tweaking.

  • 0
andisart andisart (on 27 September 2017)

You dont know from which production date the latest demo is, it takes time to put this together also. Plus, there is no reason why Niintendo shouldnt keep optimizing even beyond release. They did this also with Breath of the Wild and fixed almost all the stuttering with a patch post-release. Digital Foundry in the video also say they expect more optimization along the way in terms of the dynamic resolution in handheld mode. Fact remains this wasnt tested on the release build and there is no official statement on what the resolution will be.

  • +2
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DialgaMarine (on 27 September 2017)
  • -12