Sony on Xbox One X: Devs Will Focus on Lowest Common Denominator

Sony on Xbox One X: Devs Will Focus on Lowest Common Denominator - News

by William D'Angelo, posted on 15 June 2017 / 7,067 Views

PlayStation global sales and marketing head Jim Ryan in an interview with Eurogamer stated that it is unlikely developers will take full advantage of the Xbox One X power and will develop to the "lowest common denominator."

 

"I'm not going to go into the detail of what's embedded into individual contracts with publishing partners," said Ryan. "What I would do is cast our minds back to the PS3 generation, where we had on paper more impressive specifications than our competition, and in some areas by quite a considerable margin.

"Now, that didn't play out the way we had anticipated it would - and this is nothing to do with co-marketing deals, this is just general developer and publisher dynamics. What happened was that developers, maybe at the behest of publishers, developed up to the lowest common denominator and stopped there. And in very few cases took advantage of the additional horsepower of the PS3.

"Now, I'm a big believer of learning lessons from history. History doesn't always repeat itself. But if you're a publisher of video games, that is a perfectly commercially rational approach for you to take."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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14 Comments

Barkley (on 15 June 2017)

Jim Ryan mate what are you doing. If this is the case then why bother creating the PS4 Pro at all, because the lowest denominator would be XBO/PS4 not PS4 Pro.


Random_Matt (on 15 June 2017)

Wasn't the Pro made primarily for VR?


  • +2
Johnw1104 (on 15 June 2017)

Yeah I recalled reading that it was mostly because the original PS4 lacked the hardware to really pull off the PSVR. That the project names for both were "Neo" and "Morpheus" suggests that the two were certainly linked.


  • +2
dgboweniii (on 15 June 2017)

right on, thats why the PS4 slim is selling like hot cakes and will continue to do so.


  • 0
Goddbless (on 15 June 2017)

I thought the same thing when I read this.


  • +3
GameAnalyser (on 16 June 2017)

It's because their exclusives deserve a better hardware.


  • 0
GameAnalyser (on 16 June 2017)

I just don't understand, why you would relate to an argument based on 3rd party titles, ofcourse X would have to look better. But is it just going to be the resolution? We need games that can stun us for the textures, shading, modelling design, animations and last but not the least the gameplay. What X really needs is a ton of exclusives or I'm afraid it'll lose steam. The PS4 Pro release is clearly warranted for exclusives to look and play better.


  • 0
Goddbless (on 16 June 2017)

I thought the same thing when I read this.


  • 0
Goddbless (on 16 June 2017)

I thought the same thing when I read this.


  • 0
Barkley (on 16 June 2017)

@Goddbless. wtf how did you manage that? Did you keep the page open for 17 hours after writing that comment and then refresh? xD


  • 0
Goddbless (on 16 June 2017)

Something like that. LMAO


  • 0
Zoombael (on 16 June 2017)

The PS4pro is a minor upgrade compared to the XBOX (Xbox One X) and only costs 100 more than the standard model. Not twice as much.


  • 0
DonFerrari (5 days ago)

Because they make 1st party content and they made PS4Pro to help put more 4k content and help a little on fps


  • 0
DaveTheMinion13 (on 15 June 2017)

Xbox One S than


mjk45 (on 16 June 2017)

Jim , did you forget why developers didn't make PS3 the lead, it was how different the cell was to program for and even though it wasn't ideal, it was less problematic to lead with the 360 , that hurdle doesn't need to be jumped this gen.


Kerotan (on 15 June 2017)

And the lowest common denominator is the xbox one. That's the console that will hold back scorpio the most.


Mr Puggsly (on 16 June 2017)

X1 at the very least should be able to do anything X1X can with lower graphics settings.

Look at Quantum Break. That really feels like a game built for a high end PC. But X1 does it fine with obvious compromises.


  • +2
Vertigo-X (on 15 June 2017)

He does have a point. Unless there's a reason to do so, developers/publishers are mostly going to add a few features here and there. Sony sure wasn't singing that tune with the OG Xbox One and PS4, though! ;)


GameAnalyser (on 16 June 2017)

The Xbox one S is seriously the ld and I hate the way their boss mentioned Pro is its competition when it is not and instead it is indeed the X...the only way for X to click is by releasing goddamn exclusives oir it'll still struggle to sell as the Pro. I hate to break out that by the time they release enough to warrant a purchase, the storm would be taken over by Sony's PS5 announcement.


Mr Puggsly (on 16 June 2017)

The only notable advantages PS3 had were a CPU that developers hated and storage. 360 had GPU and better memory options. So 360 generally had the performance edge. Fuck paper, PS3 was poorly designed and thats why PS4 is a PC. If X1X games look and play more like a good PC, then its being well utilized.


DonFerrari (5 days ago)

Yes, we have seen X1 being similar to PS4 and PS4Pro not receiving much improvement


KLAMarine (on 15 June 2017)

Not terribly untrue but this could mean a game that runs about okayish on the lowest common denominator will run better on the higher configurations.


Johnw1104 (on 15 June 2017)

lol this is basically the same complaint we PC gamers have had for years, but as I also play consoles I tend not to worry about it (especially as modders tend to fill that gap). It's true, though, and I think it's why some have been hesitant to include the Switch or otherwise plan a later release.


Zoombael (on 16 June 2017)

We PC gamers? Sure, as if every PC has a 1060 minimum.


  • 0
Johnw1104 (on 16 June 2017)

Many people play on PC's, but when people talk of "PC Gamers" in the context of those who complain about consoles holding games back and the like, they're generally referring to those enthusiasts who like to keep their hardware up to date with the latest GPUs and such. It's long been one of the biggest complaints the PC community has had about consoles, and it's interesting to see that as soon as consoles began offering more powerful updates these issues arose for them as well.


  • 0
NightDragon83 (on 15 June 2017)

Sony would know... after all it was the PS2 that was the "lowest common denominator" 2 generations ago and it still managed to dominate despite holding back the XBOX and GC when it came to


thismeintiel (on 15 June 2017)

He has a point. But, I think he is more talking about Pro than the OG systems. Sony is an a position where they can insist on a PS4 Pro port, even if it is just a resolution upgrade. MS is in no position to insist devs take advantage of the XBX. So, I think a lot of devs are going to be just porting their Pro versions over to the XBX, since it is an extremely niche product and not really worth the time and money. It also doesn't help that it is still using a Jaguar CPU, so a game that can't run 60fps on the Pro is still not running 60fps on the XBX.


DirtyP2002 (on 16 June 2017)

Can't wait for all the perfectly polished Xbox One S games. And if you own a $1000 gaming PC... Sony just had bad news for you.


Azzanation (on 15 June 2017)

Umm you made the Pro..