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Paladins Tops 11 Million Players

Paladins Tops 11 Million Players - News

by William D'Angelo , posted on 23 May 2017 / 9,581 Views

Hi-Rez announced its Early Access game, Paladins, has attracted more than 11 million players since its release eight months ago. 

Two million of the players are on consoles, which was released in beta on the PlayStation 4 and Xbox One earlier this month. 

 

Here are some stats on the game:

  • On Steam Paladins was the top new game of 2016 in terms of overall playtime.

  • It is just 2 weeks since the Xbox One & PS4 Open Beta on May 3rd, and there are now well over 2 million console Paladins players.

  • And so in the eight months since Early Access the total Paladins player count is now over 11 million, and growing rapidly.

  • This does not count any players in China; since the China version of Paladins is still in Closed Testing on separate servers. In China, the game will be published by Tencent Games, the leading Publisher in that market.

  • The success of the game so far has allowed us to greatly staff up the Development Team (Smite's Dev Team also continues to grow by the way). In 2017 the Dev Team has managed to deliver: a new update every 2 weeks, 6 New Champions (Torvald, Maeve, Inara, Lex, Seris, Willo), 2 New Maps (Stone Keep, Brightmarsh), experimental Alternate Modes (PvE, Survival), a ton of test maps, and features we saw as most requested from the community, such as integrated Voice Chat

The game will see the following updates over the next few months:
  • Mastery System / Mastery Rewards of various types

  • Ranked 2.0, based more on Account vs Champion. We've heard your feedback and agree that the current Ranked Mode needs to be improved.

  • Quality of Life / bug fixes. We realize things like Androxus' Reversal bug and Fernando Shield bug are rage inducing. We addressed a few in .50 and will continue to pay attention to these gameplay & polish items

  • New Champs. We are excited about the next set of new Champions and will continue to release 2 champs every 3 patches until we get to a total of 30 Champions around August. We feel that a large champion roster, combined with upcoming ability to Ban in draft picking, is healthy for our competitive game. After 30 Champs we slow down just a little; but for us slowing down still means a new Champion approximately once a month from August until the end of 2017.

  • At least one new PvP Game Mode for your testing & feedback

  • Getting updates out more quickly to both the Xbox One and PS4!
    This is dependent on platform providers and their certification timelines. But our goal is to get down to only ONE WEEK between PC updates and that same update going live on XBox One and Playstation 4.

  • LORE! 'Cause Lore

  • Legendaries. Some of them aren't great and need help.

  • Big Esports Investment and Announcements.
    The upcoming July Dreamhack Valencia event (100K PC, 50K Console Wars) is just the beginning. We've been pleased to see a global appetite to play competitive Paladins and we will be supporting that in a huge way. More details to be announced during the Dreamhack Valencia esports broadcast.

  • Re-introduction of new PvE/Co-op mode; but this will be after all the above


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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4 Comments
binary solo (on 23 May 2017)

My son plays Paladins. It's a very good FTP alternative to Overwatch. But some of it's more recent developments have brought in a pay to win element, which is not good. And Hi Rez is struggling with management of the ranked system in Smite with a lot of people not happy, sounds like they are going to equally struggle in Paladins.

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