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Sonic Forces Gets Classic Sonic Green Hill Zone Gameplay Trailer

Sonic Forces Gets Classic Sonic Green Hill Zone Gameplay Trailer - News

by William D'Angelo , posted on 25 April 2017 / 11,856 Views

Sega has released a gameplay video for Sonic Forces. This video showcases Classic Sonic in the Green Hill Zone.

 View it below:

Sonic Forces launches for the PlayStation 4, Xbox One, Nintendo Switch, and Window PC this holiday.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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24 Comments
Mr Puggsly (on 25 April 2017)

Nice, reminds me of Sonic Generations but the gameplay looks more true to the original games. I got my eye on this one.

  • +6
j.thomaz (on 25 April 2017)

I liked very much the visuals, but what's up with the music?

  • +5
SuperNintend0rk j.thomaz (on 25 April 2017)

The music's not terrible, it's just a bit generic and forgettable

  • +2
Azzanation (on 26 April 2017)

This is more like it

  • +2
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KLAMarine (on 25 April 2017)

Playable Shadow please?

  • -2
Azuren KLAMarine (on 26 April 2017)

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  • -3
Shadowcat (on 25 April 2017)

Meh Sonic Adventure was the epitome of Sonic.
Classic Sonic was an attempt by Sega to one-up (no pun intended) Mario. The levels weren't about exploring a 2d world as much as they were for seeing how long you could hold right on the D-pad.

  • -5
nemo37 Shadowcat (on 25 April 2017)

There is plenty of exploration and multiple paths in 2D Sonic games. In fact, your goal is to find an upper path that would allow you to clear the stage as quickly as possible. Being a speed-based platformer being able to hold right on the d-pad to clear a level as quickly as possible without interruptions, was the challange and the point. Aside from finding new paths, there were also special stages, and in the case of Sonic CD, various objects you had to find in every stage to get a perfect ending.

  • +3
Shadowcat Shadowcat (on 25 April 2017)

You say "In fact" and then you just elaborate my point

  • 0
Azuren Shadowcat (on 26 April 2017)

I loved Sonic Adventure, but it was many times more linear than the 2D Sonic games before it.

  • -3
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