Ubisoft: 'There are No Towers' in Watch Dogs 2 - News
by William D'Angelo , posted on 22 June 2016 / 8,633 ViewsOpen world games from Ubisoft in recent years have all featured towers that are required to be climbed in order to reveal missions.
Ubisoft is moving away from this with Watch Dogs 2. Missions will be revealed as you explore the world.
"It's not a game where you open your map and everything's there," Watch Dogs creative director Jonathan Morin told Eurogamer. "There are no towers. You just explore the world.
"Players start with a few followers in [hacker group] DedSec but pretty soon you realise you're going to need more if you want to pull off big operations. So you start free-roaming. Every time you get followers, it's like you're unlocking the DedSec hivemind. You're also unlocking new knowledge, new operations, new co-op missions. And then organically you hit those end-game milestones."
The plan for Watch Dogs 2 is to make San Francisco feel more free and open.
"You can barely touch the story," Morin added. "You have many different operations which give you followers, which guide your progression." Within the story there are three "milestones" to hit which finish the game's narrative, he added, "but mathematically you can unlock everything else through co-op or free-roam."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Firstly WD1 is a wonderful game. Lastly They weren't AC towers you climb, they were signal towers you hack. Play the game before you post a comment.
...I'm listening.
Nice to hear
Getting pretty excited for this game as well.
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I had no idea there were towers in anything but AC. That's kind of stupid, glad they're not doing it with WD2.
Towers are really stupid. They're nice vantage points but as a gameplay mechanic, they really break the immersion. Having to climb towers is great for making a game feel like it's making you do something just because it's a game.