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Forge Mode to be Added to Halo 5 in December

Forge Mode to be Added to Halo 5 in December - News

by Jared Katz , posted on 07 October 2015 / 3,507 Views

Microsoft has announced that the fan-favorite Forge mode will be added to Halo 5: Guardians in December.

Below are some of the new features being added to the mode:

  • Precision Editing – Precision editing returns to enable fine tuning of object placement. On top of that, there’s a power user trick we call “double analog” precision that allows for even finer manipulation.
  • Smart Magnets – Magnets no longer snap objects while moving them around. Instead they draw connection lines between magnets that will snap when the input is released. Additionally the camera can be aimed at magnets to influence which ones will snap giving extra precision when building with magnets.
  • Grouping – Groups can be created dynamically with a single button press. Select more objects and press the button again to add to the group or press the button again to split the group up. It’s really that simple.
  • Welding – Grouped objects can optionally be welded to their “parent” object. This allows them to all physically move around together; make a soccer ball with traffic cone spikes that rolls around, or attach a weapon pad to a larger animating object. Our producer Mike loves to remind Ben that this feature is so important to make some of our Arena map designs work that it is LITERALLY the reason he was brought aboard. Good thing it happened because Forge is better because of the addition of both
  • 1600+ Objects – Take that in for a minute. Previous iterations of Forge had a couple hundred. Shaun, Randal, and Ryan on our art content team have been crazy busy building LOTS of pieces from primitive shapes, structure parts, accent pieces, detail props, and gameplay objects custom built for Forge. Mix them in with things like the weapons, turrets, and power-ups makes this Forge have pretty much the ultimate building block set you wished you had when you were eight years old. I’ve been working with our art lead Wade to try and squeeze in a few last assets before we’re done; that said we’re in pretty great shape.
  • Scripting Redux – Almost every object in the new Forge can be scripted to move around, change colors, send event messages to other objects, spawn itself, and all kinds of other fun things. Objects can have up to four scripts that with a condition that will trigger an action when the event conditions are met. We even include a “logic switch” condition type that can wait for multiple conditions to be met before the action is triggered. It’s all super powerful and we can’t wait to see the crazy ways it gets used by the community.

You find the full list of changes here.

Halo 5: Guardians releases exclusively on the Xbox One on 27th October.


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3 Comments
BigHailFan (on 07 October 2015)

Five bucks say that this gets a pass and won't be considered an "unfinished game," yet Splatoon will keep getting that hate.
(P.S. I am a major Halo nut, not a hater.)

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OutlawStar (on 07 October 2015)

I never got into forge, I always have crappy luck placing there where I want it. But with that, I cant wait to see what people do for gametype of and level builds :D

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ArchangelMadzz (on 07 October 2015)

Halo 5 seems like it could hold it's own until Forge comes out, also I'm not a huge fan of certain games launching then big features coming a month or 2 after launch because they want to reach a street date. I can imagine if Halo 5 launched with Forge mode it could secure a 90+ metacritic with ease.

But as I said, it'd do fine on it's own.

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