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Report: Konami Halts All AAA Development, Except for PES - VGChartz
Report: Konami Halts All AAA Development, Except for PES

Report: Konami Halts All AAA Development, Except for PES - News

by William D'Angelo , posted on 18 September 2015 / 4,511 Views

Konami has apparently halted production on all of its AAA games, except for Pro Evolution Soccer, according to a new report released by French site Gameblog.fr and picked up by Eurogamer.

 

The online portion of Metal Gear Solid V: The Phantom Pain Metal Gear Online - is also still in development and will be released October 6th. However, if the report is accurate then Konami will no longer develop future Metal Gear Solid titles, or any other major titles for that matter.

The report also states that Metal Gear Solid V: The Phantom Pain cost Konami $80 million to develop. 

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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials.You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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20 Comments

undergroundfrog (on 18 September 2015)

I wish someone would just buy Konami


solidpumar (on 18 September 2015)

Agreed. If konami plan to dismantle traditional game development, would be better for us and them, to sell cheap to another published. Maybe Square-Enix, Sony, etc.


  • +2
ghost_of_fazz (on 18 September 2015)

They could rent the franchise so studios that still have love for videogame development make the games from them, so Konami can focus on pachinkos, health centers, smartphone games and what not.


  • 0
lukeperryglover (on 18 September 2015)

Yeah Konami has been especially stupid for over a year now, and had flat out said when they cancelled silent hills that they would make future titles. Yet a little while ago Nintendo did buy an old...useless IP I'd never heard of from them.


  • 0
Arfen (on 18 September 2015)

Time to buy their IPs


xboxonefan (on 18 September 2015)

someone just buy their ips


lukeperryglover (on 18 September 2015)

Nintendo, Sony, or Microsoft please. ;)


  • 0
Vens (on 18 September 2015)

#FuckKonami


The_BlackHeart__ (on 19 September 2015)

Remember the Kojima departure puzzle? I guess we just found another corner.


Mr Puggsly (on 19 September 2015)

Did anyone think they were developing other AAA games? Are there any single A or B games in development? How about some ports or old games?


thewastedyouth (on 19 September 2015)

A lot of the 80 million went to creating the fox engine which is used on PES, mgs 5 will sell millions and konami will make their money back. Idk understand why they are giving up. They already lost kojima and the guy that made the fox engine . All that talent go rip old konami


Dr.Henry_Killinger (on 19 September 2015)

#GarmeJournalism


Seventizz (on 19 September 2015)

The last Konami game I bought was Guruss on my 360. They just don't make games I care about. Good riddance.


NinjaFox (on 18 September 2015)

Konami spent 80 million developing it. 3 million physical copies in the first week = 180 million dollars They've made 100 million profit over their development budget. If Forbes was right and they need 5-6 million copies to break even, that's a hell of a lot of spending outside the development team's budget. Sounds like Konami is horribly mismanaged and overspending on advertising. And that's not even factoring in the money they made from Ground Zeroes and digital copies of Phantom Pain.


NinjaFox (on 18 September 2015)

Let me clarify that a bit.
If Kojima's team spent 80 million dollars making Phantom Pain and Konami needs ~5.5 million copies (or ~$330 million) to break even, then I've got to think Konami is being mismanaged. That's a ridiculous amount to spend outside of development.


  • -1
MikeRox (on 18 September 2015)

You do realise that not all $60 goes to Konami right? There is manufacturing costs, distribution costs, retailer margins, Sony/Microsoft licensing costs. Konami themselves would probably see $15-20 of each sale at best.


  • +4
DonFerrari (on 18 September 2015)

Actually... the probably get the 20 bucks per copie... so 5.5M sales would get 110M, with taxes, advertisment and all else it seems like pretty ok break even if they used 80M on dev alone.


  • 0
MikeRox (on 19 September 2015)

You do realise that not all $60 goes to Konami right? There is manufacturing costs, distribution costs, retailer margins, Sony/Microsoft licensing costs. Konami themselves would probably see $15-20 of each sale at best.


  • 0
SanAndreasX (on 19 September 2015)

In this regard, Konami is no different than most other large game studios. EA and Activision continue to claim that their games have a 5-6 million copy break-even point, but Activision doesn't have to worry about Call of Duty in that regard. They're all mismanaged by that standard.


  • 0
Angelv577 (on 19 September 2015)

that's not how it works, out of $60, let say they get $20 per copy sold. 3m X 20= 60m. that's below the 80m total costs and even if they manage to break even or make profit above 80m costs, you don't spend a lot of years developing a game just to get break even or a little more.


  • 0