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DayZ Creator Working on New Title 'That Nobody Would Dare Make' - News

by William D'Angelo , posted on 03 March 2015 / 3,410 Views

DayZ creator Dean Hall has moved on from the game and has announced he is working on a completely new title. The new game is something "that nobody would dare make."

Hall has teamed with developer Improbable. He first met with CEO Herman Narula and will be making a game he has always wanted to make. Improbably helped develop the technology behind the game Worlds Adrift.

"On Everest I decided more than ever that I wanted to make video games, not money," said Hall. "Instead of buying new things I sold what meagre things I owned and put all the money I had made aside to chase the wildest ideas I could think of. I wanted to make the video games that nobody would dare make."

"I wanted to take the crazy ideas and I wanted to put the best people and money behind them," he continued. "What if the most experienced video game staff in the world collaborated on the most esoteric and hardcore survival games without trying to please a major audience? What if games were made that did not seek to make money? What if we could get an incredibly well resourced team to just focus on making great games with no distractions?"

"Last year I met a company called Improbable," he added. "My first meeting with Herman Narula, the CEO from Improbable, was one of the most surreal I ever had. The technology I had always wanted and tried to make was finally here. DayZ was born out of my aborted attempts to make a database architecture to support my wild mass multiplayer ideas. But now, I didn’t need a ten year plan to make my grand visions of multiplayer come true. I could do it now."

"I believe we are on the cusp of a new era in making video games," he continued. "The old ways we make and release games are tired, old and tattered. They worked when we had a retail focused market where you needed the distributor hyped about your game, in order to get them to stock shelves. I am rejecting these old rules and approaches; the focus on hype, on market research, and cool features. The technology exists now to make the kinds of video game worlds I have always wanted. Liberated from the constraints of intense community focus, freed from guilt of using other peoples money; I am working with Improbable to make one of the games I have always wanted to make."

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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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